Virtual Worlds1

Scholarly literature including articles, theses, books and abstracts citing the e-learning framework can be search through Google Scholar.

The following articles adopted /used the framework (submitted by readers). You can email an article that uses the e-learning framework. (khan1  @  McWeadon.com)

Adopting Virtual Worlds in ADL: The Criticality of Analysis by Keysha I. Gamor
Augmenting the ADDIE process model with Khan’s e-learning framework may help identify most of the critical questions that should be addressed since ADDIE, in general, is neither detailed nor prescriptive. Khan’s e-learning framework is applicable to virtual worlds and augments the ADDIE process model by providing more detailed phases and specific steps than the ADDIE model. The eight dimensions of Khan’s framework (Khan, 2005) represent areas requiring consideration early in the e-learning development process and revisited throughout the project’s lifecycle as part of a continuous improvement strategy. These dimensions are critical to establishing a successful virtual world learning experience—whether it be an event or entire curriculum of events: institutional, pedagogical, technological, interface design, evaluation, management, resources support, and ethics. Each of the areas delineated in the framework must be examined before selecting a virtual world application (Voorhees & Dawley, 2008). The analysis phase must identify all limitations and restrictions in order to avoid acquiring a tool that cannot be used.